Murder & MethodThe Society of Impossible Cases

London · 1928

Every case has a solution. Prove it.

Murder & Method is a game of pure deduction. Witnesses make their statements, the floor plan sets the rules, and you place every figure until only the murderer remains. No guessing, no timers, no advertising.

Coming soon to the App Store, for iPhone and iPad.

The Society’s front page in the app: the seal, the rank line and the doors to the casebook, the practice room and the records.

The plan

The scene of the crime is a board.

Each case is a floor plan with rooms, walls and furniture, and as many figures as there are rows. One figure to every row and every column, as in a logic grid. The victim is placed too, and the murderer is whoever was alone with the victim in the room.

Every card is a witness statement, told in the voice of 1928 and precise to the square. When you are stuck, the Inspector answers in three steps, each plainer than the last, always from your own board. A perfect deduction never asks him.

A solved plan of case 012, Steam: six figures placed across the changing room, the massage room, the steam hall and the lounge.

The Society

Ten files, then the Society decides.

You arrive as a candidate. The first ten files are your examination, from the tutorial at Blackwood House to a master case on Christmas Eve. Close them, and the Society of Impossible Cases votes on your admission.

Members rise through the ranks with every file they close, from Probationer to Fellow, with letters of advancement and a certificate to keep. The Society counts only victories: a wrong accusation costs nothing but the perfect deduction.

The casebook in the app, sorted by year, with the ten examination files closed.

The London Casebook

One hundred and twenty files, 1928 to 1940.

Every file has its own place in the city and its own year: a church in Clerkenwell, a Turkish bath, the Underground at Marchmont Street, the Coronation gala, the Blitz. Witnesses return across the years, and some of them will not survive the series.

The furniture talks. Every object on a plan has an opinion of you, and it grows shorter-tempered the more often you tap it. None of it is ever a clue.

The ten examination files are free. The full London Casebook with the remaining one hundred and ten files is a single purchase, once and for good. No subscription, no coins, no advertising.

Some of the witnesses you will meet.

The particulars

  • Five languages: English, German, Italian, Spanish and French.
  • iPhone and iPad, upright and on its side.
  • No account, no advertising, no tracking. Your progress stays on your device.
  • Plays offline, saves every move, undo at any time.
  • Dynamic Type and VoiceOver throughout.
  • A practice room with short exercises for members.

Room to think on the iPad.

On the iPad the plan takes the space it deserves: upright like a book, or on its side with the witness cards in a column beside the board.

Case 012 on an iPad Pro, the plan large in the middle, the witness cards beneath it.